During a difficult visit to her single immigrant mother, Athena discovers that what she thought was age-related mental decline is in fact an inherited magical gift.
Jo Martin
as Cora (Mum)
Amarah-Jae St. Aubyn
as Athena (Daughter)
LSD: Trip to Where? is a 1968 film depicting the experiences of three sailors who experiment with LSD and marijuana. The film explores the impact of their drug use on themselves and their peers aboard a military vessel, highlighting the perceived dangers associated with these substances during that era.
A young woman receives a document from an elderly relative that causes her to pause. Confronted with the meaning of an entire life, she suddenly feels closer to herself again and manages to distance herself a little from the hamster wheel of her reality.
After her fall, Sophie is aiming to the surface, but she's unable to trust her entourage anymore.
A group of influencers in a famed Hollywood apartment building pursue their dreams of social media stardom. The residents of 1660 Vine confront questions of fame, influence, identity, and mental health. All the while, the residents update their followers through vlogs, gaming streams, makeup tutorials, TikTok dances, songs, and pranks, as they navigate their search for identity, discovering the difference between who they present themselves to be, and who they really are.
Nodoka and the others obtain something known as the "Dream Pendant" which gives them the ability to see holographic images of various things in Tokyo. These things vary from fish to animals to sweets!
Loner Mark Lewis works at a film studio during the day and, at night, takes racy photographs of women. Also he's making a documentary on fear, which involves recording the reactions of victims as he murders them. He befriends Helen, the daughter of the family living in the apartment below his, and he tells her vaguely about the movie he is making.
Aging King George III of England is exhibiting signs of madness, a problem little understood in 1788. As the monarch alternates between bouts of confusion and near-violent outbursts of temper, his hapless doctors attempt the ineffectual cures of the day. Meanwhile, Queen Charlotte and Prime Minister William Pitt the Younger attempt to prevent the king's political enemies, led by the Prince of Wales, from usurping the throne.
A girl obsessed with true crime finds her perfect match.
A mysterious girl named Sakura escaped after her fox friend, Shizuku was arrested. When he managed to escape, she fell to the Human World only to be found by Ichika Usami. Sakura says she is from "Sakuragahara", a world based on ancient Japan that is in danger because a mysterious evil figure named Karasu Tengu has taken over and stolen all the beautiful things in her world. She is also looking for Pretty Cure that represents Sweet, Jewels and Keys. Ichika says that she found the KiraKira PreCure team, which represents sweets. As two Karasu Tengu servants arrived in the human world looking for Sakura, the other members of the KiraKira team were ambushed, only to be saved by Maho Girls PreCure! Team, which represented Jewel and Go! Princess PreCure Team, which represents Key. When they gathered together with Sakura, the three teams had to dare Sakuragahara to save Shizuku and free her world from the evil hands of Karasu Tengu.
An unhinged office worker who planned to go on a shooting spree at his workplace struggles with his newfound status as a hero after he ends up stopping a shooting spree instead.
After surviving a plane crash that kills many others, Max Klein develops a sense of invulnerability, leading to radical, compulsive actions. Can a psychologist and a fellow guilt-ridden survivor bring him down to earth?
When two unqualified bozos are hired to transfer a rich teen to rehab, their straightforward gig quickly spirals into dangerous mayhem.
A break-in and murder at a New York City museum sparks an investigation by Interpol Agent Nathan Nelson. When he finds an ancient artifact, Nelson takes it home to conduct more research. A lightning storm, a pet chameleon and the artifact gives his daughter, Maggie, mystical powers to shape-shift her appearance at will which includes the ability to mimic other people and animals.
Set in 2005, follows third-grader Raya Carpio as she struggles with stage fright and societal judgment during a school family showcase. When questions arise about her unconventional family, Raya hesitates to invite her mother, Sabel, to an upcoming Family Day. With the help of her friend Makoy, Raya sends heartfelt messages via paper airplanes, hoping to bridge their emotional gap. Though the plan falters, a heartfelt trip brings mother and daughter closer, revealing the depth of their bond.
Roger Cobb, a divorced horror novelist coming to terms with the disappearance of his young son, inherits an old mansion home to malevolent supernatural residents.
A young woman raised in the US returns to her birth country in Eastern Europe after a devastating tragedy. Questioning her sanity and her sexuality, she starts believing she possesses supernatural powers.
Emma approaches adulthood, she tries to live an ordinary life and keep up to her late mothers expectations. However her anxiety weighs over her, stopping her from enjoying the last few youthful years.
When Jake, a tech support agent, forms an unexpected connection with Tom, a stranger seeking help on a video call, their lives intertwine as they share their deepest struggles.