Two former virtual friends reconnect in the abandoned servers of a mysterious massively multiplayer online video game. When one of them claims to have found a long lost easter egg in the game, reality begins to break.
Leslie Zevo is a fun-loving inventor who must save his late father's toy factory from his evil uncle, Leland, a war-mongering general who rules the operation with an iron fist and builds weapons disguised as toys.
The Russians seek help in dealing with the Mafia from the veterans of the Police Academy. They head off to Moscow, in order to find evidence against Konstantin Konali, who marketed a computer game that everyone in the world is playing.
A computer whiz is yanked into a twisted digital world by the sadistic wizard Mestema and forced through a gauntlet of wild, deadly trials, from mutant goblins to metal mayhem, with his girlfriend’s soul on the line.
For 17-year-old Jennifer, gaming has always been part of everyday teenage life. Recently she has been feeling uncomfortable and lonely. Not so long ago she moved to Munich with her parents Frank and Ariane from another city. In her new home, the girl does not find a real connection with her new classmates. Fixed by the virtual reality game "Avalonia", gaming is gradually becoming the elixir of life. Jennifer neglects her school and family responsibilities. She ignores all admonitions, restrictions and prohibitions for every precious second of the game and betrays her parents. Only the secret, excessive immersion in the virtual fantasy world of "Avalonia" seems to make Jennifer happy. The Parents have to watch as their daughter's life gets completely out of balance between the real and the virtual world.
Friends on a virtual drinks call are targeted by a supernatural Zoombomber, who forces them to reveal dark secrets. Hearts are broken, blood is spilled.
Two technicians battle a vengeful spirit that has infected their stolen military software.
A lonely teenage horror-movie fan discovers a mysterious computer game that uses hypnosis to custom-tailor the game into the most terrifying experience imaginable. When he emerges from the hypnotic trance he is horrified to find evidence that the brutal murder depicted in the game actually happened -- and he's the killer.
Seven years after the last attack by the "soulless ghosts" who haunted the human race twice before, the world is left void of all deadly electronics that almost destroyed it... or so we thought. Living a primitive existence on the outskirts of the city, human survivors are surviving without any trace of technology. That is until 16 year old Justine enters the city and, letting her curiosity get the best of her, opens a working laptop and unknowingly unleashes the most terrifying attack the survivors have ever faced. In a world already torn and without hope, can humanity make it through the toughest struggle of all time?
Four participants playtest a virtual reality game that is still under development. The game uses AI simulated NPCs and system dynamics to generate a world with features not created by the developers, and perhaps beyond human understanding.
After tragedy strikes, a meek Ruby Oliver enters a broken VR game for a last chance to see the dead. Little does she know that this game treats all girls as a virus as she fights to save herself.
The quiet life of Baker Dill, a fishing boat captain who lives on the isolated Plymouth Island, where he spends his days obsessed with capturing an elusive tuna while fighting his personal demons, is interrupted when someone from his past comes to him searching for help.
When a powerful new Internet Digimon hatches and begins to consume data at an alarming rate, the Digidestined - kids chosen to save the digital world - must put an end to the destruction before the damage becomes irreversible and worldwide communication halts forever. As computer-based missiles are launched, and a wayward Digimon kidnaps the Digidestined, only the combined efforts of a worldwide network of kids and a new group of "Digidestined" can rescue the others and stop global disaster.
The story of CARGO takes place on rusty space-freighter KASSANDRA on its way to Station 42. The young medic LAURA is the only one awake on board while the rest of the crew lies frozen in hibernation sleep. In 4 months will Laura's shift be over.
An evil ninja Rider, Kamen Rider Fuma, appears from the virtual reality world in an effort to conquer Earth! It is up to the CR Riders to use the power of virtual reality gaming to save a young girl’s life and stop the evil plans of Machina Vision CEO Johnny Maxima before the Bugster Virus infects all of humanity!
Flama and Moko are fourteen years old; they have been best friends since they were kids. They have everything they need to survive yet another boring Sunday: an apartment without parents, videogames, porn magazines, soft drinks and pizza delivery.
In 1979 Clive Sinclair, British inventor of the pocket calculator, frustrated by the lack of home investment in his project,the electric car, also opposes former assistant Chris Curry's belief that he can successfully market a micro-chip for a home computer. A parting of the ways sees Curry, in partnership with the Austrian Hermann Hauser and using whizz kid Cambridge students, set up his own, rival firm to Sinclair Radionics, Acorn. Acorn beat Sinclair to a lucrative contract supplying the BBC with machines for a computer series. From here on it is a battle for supremacy to gain the upper hand in the domestic market.
A neighborhood Fourth of July celebration is interrupted by a ferociously bizarre anomaly who overpowers a family in order to teach them how to become better people and more compliant citizens.
Returning to his hometown one last time, a wayward love rat reignites friendships and reopens old wounds in one self-destructive weekend.
The brave Kyle and blind Alita were hunting creatures one day, when a large black dragon ambushed them, stealing the beautiful Alita away and killing their companion. Now, joined by a mysterious blue dragon hell-bent on helping to thwart the evil beast, Kyle races against the clock to stop the duo from reaching the black tower -- before it's too late!
Video game developer Clayton Software enlists the talents of a misfit group of programmers to develop the scariest computer combat game: EVILUTION. With four weeks to bring the game to market and a million-dollar bonus on the line, they utilize a telemetry suit to render a 3-D version of the onscreen player. But when a power surge gives the hard drive a mind of its own, the suit comes to life to play the game for real and the programming team find themselves in the middle of a chilling virtual nightmare beyond their wildest imagination.