An all-new documentary celebrating 10 years of adventure, camaraderie, and /dancing on mailboxes all around Azeroth. Explore the history of WoW with its creators, and journey into corners of Blizzard and the WoW community you’ve never seen before.
Somewhere on the internet is a land where communities pretend to live out a survivalist fiction. The avatars of the directors of Knit’s Island spent 963 hours there, creating a fascinating film resulting from their encounter with these communities. The “players” reveal their fears and fantasies, in an at times unsettling blurring of the real and the virtual.
Metal Gear Saga Vol. 1 features an in-depth documentary-style video feature that details the Metal Gear series' epic narrative, from beginning to end. Spanning five games and just as many decades of fictional history, Metal Gear Saga ties together the game's complex narrative in chronological order, from the 1960's-with the heroic origins of Big Boss in Metal Gear Solid 3: Snake Eater-to the cliffhanger conclusion of Metal Gear Solid 2: Sons of Liberty, set in the early 21st century. Metal Gear series creator Hideo Kojima also appears in a series of candid interviews, recounting the origins of the series and sharing its secrets, such as the original setting of Metal Gear Solid 2: Sons of Liberty, his thoughts on the infamous NES game Snake's Revenge, and what gamers can look forward to in the forthcoming Metal Gear Solid 4.
Metal Gear Saga Vol. 2 narrates the fictional events of the Metal Gear storyline beginning with Metal Gear Solid 3 and up to the events leading to Metal Gear Solid 4. The documentary centers around an undisclosed narrator (voiced by Masane Tsukuyama in Japanese and Guy Perryman in English) attempting to track Solid Snake down and narrates the history surrounding him, his father Big Boss (Naked Snake) and his brothers Liquid Snake and Solidus Snake.
For one of the longest-running game franchises in history, Street Fighter creators Capcom needed something exceedingly special to accompany the release of their 25th anniversary edition of the game. AREA 5 produced, shot, edited, and finished a documentary that spans three countries, more than two decades, and tells the story of how a game not only birthed an entire genre, but changed the lives of a generation.
Lara Croft is the fearless pioneer of "girl power." She's the empress of the digital age, and the star of the wildly successful computer game and movie Tomb Raider. Now, for the first time, this fascinating program explores the unique phenomenon of Lara Croft and tells an amazing tale of ingenuity and success. It reveals how Core Design invented Lara Croft and catapulted her into mainstream contemporary culture, making her the most successful cyber character to cross over into global marketing, advertising, and of course, Hollywood. This is the amazing story of cyber tomb raider Lara Croft, and it is a “must see” for all of her fans.
A feature-length exploration of the game's creation, and a love letter to the trials of exploring new territory. There are no road maps or guide books for creating a new world. The only way through is to fail—over and over again. This is the story of how a team of artists, musicians, programmers, writers, actors, filmmakers, playtesters, and a lonely UI designer—came together and pushed each other to build something larger than themselves.
Imagine a world where video games reign supreme. Five story buildings filled with arcade cabinets, old and new, inundate the streets. Welcome to downtown Tokyo, Japan. A place where the arcades of the 80s and 90s not only still exist, but thrive and have evolved into an elaborate, unmatchable gaming experience. 100 Yen is a historical documentary about the evolution of arcades and the culture surrounding it - from the birth of arcades to the game centers that still thrive today. With a predominant focus on the three major arcade genres, Shooting games, Fighting games and Rhythm games, 100 Yen explores the culture and evolution of arcades through the past and present. Featuring interviews with industry professionals, game programmers and designers, casual gamers and gaming icons from Japan, Canada, and the USA.
Over the course of August 1997, interviews were shot for a video documentary entitled Stella at 20: An Atari 2600 Retrospective. The founders of Atari, the original engineers, the famous programmers, and some lesser known programmers were gathered together to look back on the system that launched the home videogame industry. Volume 2 focuses on the individual programmers, their background, and in-depth discussions of the games they created, covering all eras of the system.
A documentary on classic video arcade collectors across North America. Those who were the first to look into the neon haze of a vector/raster screen and fall in love. The first quarter poppers, the "vidiots" who never grew up.
From Bedrooms to Billions is a 2014 documentary film by British filmmakers Anthony Caulfield and Nicola Caulfield that tells the story of the British video games industry from 1979 to the present day. The film focuses on how the creativity and vision of a relatively small number of individuals allowed the UK to play a key, pioneering role in the shaping of the billion dollar video games industry which today dominates the modern world's entertainment landscape. The film features interviews with major British game designers, journalists and musicians from across the last 30 years.
Follow the rise and fall of the King of Arcades as one man pursues his dream against all odds. The King of Arcades details the life and times of punk rock musician and classic arcade collector Richie Knucklez, on his journey to cultural prominence when he takes his passion for collecting to new heights by opening an arcade business in Flemington, New Jersey, only to watch it fall in the wake of economic hardship.
To cap off Bungie's 20th Anniversary festivities, the team has assembled a near hour long documentary covering the studio's past, present, and future. Featuring insight from the team -- including their ever illusive Creative Director, Jason Jones -- and interviews from key industry veterans and luminaries, "O Brave New World" is both a celebration of Bungie's legacy and a love letter to the community of gamers who have embraced Bungie's games for two incredible decades.
The rise and fall of Commodore computers in the 70s and 80s as described by the people who created the companies and technologies.
Before Google, Yahoo and even Apple, before the Silicon Valley cliché of informal dress code, skateboards running the corridors and wild creativity became commonplace, one company embodied the digital economy lifestyle and business style: the one firm coming out of the Age of Aquarius was Atari. The story of Atari is two-thirds the story of Nolan Bushnell, founder and visionary, and one-third the first and probably biggest boom and bust of the new economy some 20 years before the new economy even existed. Atari was showing that technology is cool, way before the personal computer revolution took place and they were reaching out to an ever-growing audience with something that is still cool today: video games. Atari literally introduced the digital world to the mass consciousness.
The Xbox Originals documentary that chronicles the fall of the Atari Corporation through the lens of one of the biggest mysteries of all time, dubbed “The Great Video Game Burial of 1983.” Rumor claims that millions of returned and unsold E.T. cartridges were buried in the desert, but what really happened there?
Although technology continues to evolve, a group of die-hard gamers refuses to abandon the classic arcade games of yesteryear. The 80's live on for these enthusiasts, who compete against each other and history to record the world's highest scores. Portland gamer Bill Carlton is one of the most brazen, fearlessly taking on some of the toughest records on the books. HIGH SCORE follows Bill as he attempts to take down the Atari classic Missile Command and its twenty year-old record. To get the 80 million points he'll have to play the game on one quarter for over two days straight. There is no pause button. There will be no sleep. There can only be one victor in this classic story of Man versus Missile Command.